
Chocolate material from the Grant Warwick tutorial: Mastering V-ray.
Rendered in V-ray for Maya.

This is the NodeTree for the Chocolate material, translated to Maya. Iv used the VolumeNoise to replace the Barcom Noise.

Ice material from the Grant Warwick tutorial: Mastering V-ray.
Rendered in V-ray for Maya.

This is the NodeTree for the Ice material, translated to Maya. Iv used some procedural from maya to replace the Barcom Noise. and the SSS2 to reproduce the Hybrid Translucency effect of the Standar Vray Mat

Ive recrate the Gold Material from the grant warwick tutorial.
I put the Sampler Info in the Ramp Node and its set in ExponentialDown to recrate the Linear Falloff Curve, and put a RemapColor to Split The RGB Channels in the Curve.

The VrayBlendMat Layered is much more Slow than the Standar VrayMat, Iv made my own version for the layered Gloss inside the Standar VrayMat, to recreate the Gold from the Grant Warwink Tutorial in a much more simple way and three times faster in render time than the other version, from the VrayBlendMat

here are the two versions from the Golds, and you can see the render time diference.

VrayTexOLS vs SamplerInfo Maya node for create a Linear falloff Curve.
i Use the file from this link and put it on the VrayOSLFile to use the Ramp in a Linear Falloff Way.
http://viscorbel.com/vray-materials-part-3-metals/
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