This project took around 30 hours and included custom: quest-line dialogue, enemy encounters and triggers, loot, etc. The level design took the bulk of my time as I "painstakingly" organized and numbered each model. As the video shows, at the time of recording I encountered a bug that resulted in a persistent mob refusing to die, which threw off my walkthrough. I wish I had the map file or successful walkthrough to better showcase my first project in game design.
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Torchlight II mod

I began my game design journey at an ID Tech summer camp with GUTS for Torchlight II. Unfortunately, due to corrupted data, only this video walkthrough remains.

Colin Hernando
Game Designer Tampa, FL