![](https://s3images.coroflot.com/user_files/individual_files/1315556_986oibrneumexsfgbx78v_qof.png)
The Player spawns near a collapsed tunnel at the end of the dungeon, and must work their way back through to the entrance.
![](https://s3images.coroflot.com/user_files/individual_files/1315556_blo42fj55c4t2rfyochyi6wfr.png)
![](https://s3images.coroflot.com/user_files/individual_files/1315556_yttifqtw569onyiferiiium5y.png)
A toxic river that damages some forms the player must use in order to escape, lies at the heart of the dungeon.
![](https://s3images.coroflot.com/user_files/individual_files/1315556_6nfu5tlsjcfmnx_ssk7lajwqo.png)
![](https://s3images.coroflot.com/user_files/individual_files/1315556_h_q38yhuv3gm0y2_3si6jjlio.png)
Only the spider may jump and climb webs.
![](https://s3images.coroflot.com/user_files/individual_files/1315556_emionuzd6kyxfabion7e8fgqb.png)
The skeleton is the only form (thus far) that can hold objects.
![](https://s3images.coroflot.com/user_files/individual_files/1315556_hiuuggrxaieo4mjwj_7ancbvg.png)
Light guides the way.
I opted to add horror elements to add hesitancy to the players actions, resulting in longer play-time and interesting movement choices.
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