Perfectly Balanced - A school project, where we had one week to create a game around the theme of "Balance". I chose to make a game similar to "Tetris", but where the tetriminos separate once they touch anything, and the floor secretly shifts it's weight over time, even if you don't do anything! It was a challenge to get done, especially so early in my time at Full Sail, but it was fun, too!
Dragon Game - Our Capstone project for Full Sail, designed as an homage to sierra point-and-click adventures, specifically the Quest for Glory series. We ended up creating a fully-fleged point-and-click RPG in about 3.5 months, and honestly I'd love to get the time to go back and work on it some more! Due to scheduling issues, we never got matched with an art team student.
Super Nothing-Ball - Another project from Full Sail, this time tasked with re-creating a game of our choice; we settled on Super Monkeyball. We ended up getting it feeling pretty good, even though we only had 2 months to finish it! I made all of the sound-effect for this one, too!
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School Projects

A collection of projects completed while enrolled at Full Sail University

Brian Harney
Game Designer Richlandtown, PA