Section 4.1 - Teach players that jumping on push/pull boxes can help you progress through the level
Section 5.0 - Jumping Challenge and hinting next step to beat the level
Section 6.1 - Test players on how to use Push/Pull Boxes.
Section 6.2 - Final Test of player's knowledge of mechanics.
Section 7.0 - Show off to the player what they have accomplished before moving on to the next level.
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Level Design Project

This is a sample of class work I have done for Level Design. This is being used primarily to show that I have experience with three dimensional levels and I can redesign a level after critiques.

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Brandon Blakemore
Student Game Developer Dallas, TX