Chape' Biofeedback Device - My first foray into the world of CMF. Two projects in 10 weeks, this was the first. A biofeedback device for a younger audience, primarily those with epilepsy and sedentary lifestyles.
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Persona 1 - The oldest of the three, and in a transition state from boy to young man.
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Persona 2 - The youngest of the three. Not tech savvy, but very curious and reluctant to give up.
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Persona 3 - The middle age, and my only girl in the group. Girls are steadily rising in the market, so intriguing her was a good challenge.
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Current Products 1 - Current offerings for a sense of aesthetic, ergonomics and scale.
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Current Products 2 - A selection of old and new in console and hand-held gaming to give my audience an idea of where we've been and where we're going.
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Current Products 3 - I decided to include PC accessories for styling/design inspiration. Computer gaming is still gaming, and I think the feel is still similar to their console brethren.
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Environments - Most gaming will be done on a den or living room, so an idea of environment aesthetics was important to share with my audience.
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Hypothesis - My idea on what the future holds for the family living space.
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Manufacturing - A concept render with Material characteristics that are important in the final product.
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PC ABS - Material idea 1
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LCP - Material idea 2
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N6 - Material idea 3
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Final Spec - Final conclusion.
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Bill Morgan
Industrial Designer / Project Coordinator Portland, OR