My Art Test for Gameloft Australia - Low Poly
My Art Test for Gameloft Australia - High Poly
Base shoe blackout made in 3dsMax for a character I'm working on. Split the character into multiple 'prop' models to combine again later then finish in Zbrush.
Originally going to be a crushed car under a monsters foot pedestal for a Dominance War entry. the monster never happened but i finished the Audi :) Un-textured viewport grab from 3dsMax.
UDK shader test. planning to use this visual style for the character I'm working on.
experimenting with the material editor in UDK.
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Lots of random screen grabs. lots of work in progress stuff.

5-5-14
Nvidia is giving me grief at the moment and am having trouble getting more screen shots from 3dsMax. more images to come once i get it sorted. :)

Beni Ledergerber
3D Graphics Artist Brisbane, Australia