Damage Calculations
Github: https://github.com/D3ATH94/DamageCalculation
Youtube: https://youtu.be/cs3SPcVDTyQ
A simple damage drop off system. It was a fairly straightforward problem, though I think I used a class in an unintentionally way.
I used a float curve to determine damage. The X axis is supposed to represent time, as the float curves are supposed to be used for physics based things, but I just replaced time with distance and got the result I wanted with no unintended consequences. Gotta love the versatility of some classes.