David & Gook Week 2: Prototyping AI Movement and Health Bars
David & Gook Week 2: AI Navigation Set Up
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David & Gook Week 2: Prototyping AI and Health Bars

- Added health bars to Gook and Enemies
-Apply damage to enemies when hit with a rock
-Enemy State Machine with Idle, Patrol, Alarm, and Attack states
-Target Point navigation
-Created using Unreal Engine 5

Available
Freelance, Full-time
Ashton Sanders
Game Designer Gainesville, GA