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Pirates and Poopdecks

This is a simple Unreal game project made for my Game Simulation class in undergrad. The primary objective is for the player to gather all three cogs from all of the islands and signal for help (the endgame). This game features a fully working UI with a pause menu, increasing difficulty based on reaction time, AI that roam until the player is in sight, vehicles, and more. As it is a school project done in a couple of weeks, there are multiple bugs in the Enemy behavior tree, but is a good model of how the AI should work. The game has thematic inspirations in the fight mechanic from Star Wars: Knights of the Old Republic.

Available
Asad Ranavaya
Developer New York, NY