Subject, Theme, and Vision Cards
Examples of Vision Cards
Gameplay representation, where the Spirit is nonverbally telling their story to the Oracles based on an ordering of Vision Cards.
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Prophecy of an Ouroboros

An analog game project created in conjunction with 3 other individuals for USC's CTIN 488: Game Design Workshop course in Autumn 2022.

Served as group producer. Personal responsibilities included organizing tasks, scheduling meetings, managing budget, and finalizing final assets.

Prophecy of an Ouroboros is a 3-to-7-player communication game about story-building, in which one player takes the role of the Spirit and all other players act as the Oracles. The Spirit presents an ill-omened short story or sequence of events based on a prompt, and the Oracles attempt to decipher the Spirit’s story and create a solution to break the cycle.

A video final presentation outlining the game's premise, basic rules, and gameplay has been linked to this project.

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Available
Full-time
Ann Yan
Game Designer Los Angeles, CA