Official game trailer. Can also be view on the project website.
The main menu.
Character creation screen, with some options toggled.
Starting town area.
Quest log.
Character panel, featuring character details and equipment.
Passive tree system.
NPC dialogue interface, featuring Perry the Porter, who transports players to the dungeons.
Looting items from a chest.
Skill casting during combat.
Boss fight example, featuring dungeon 2 final boss Kilixis.
The final dungeon.
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Necrolith

Necrolith is an original isometric, hack-n-slash, loot-based, dark fantasy action-RPG. Players are encouraged to fight through dungeons, collect loot, and level up their character to become stronger, all while uncovering the story surrounding the titular artifact: the Necrolith.

Created with Visual Studio, Unity, and GitHub for Ohio State University's CSE 5912 capstone project course during the Spring 2022 semester.

Developed in conjunction with 7 other individuals (the Castle Guards) from January 2022 through May 2022.

Personal responsibilities included implementing the procedural dungeon system, player character customization, and main menu interfaces.

A website including all materials related to the project has been linked. Please scroll to group Castle Guards under Spring 2022 to view the game trailer, poster, and project files.

View Website
Available
Full-time
Ann Yan
Game Designer Los Angeles, CA