Demonstration of maze generation and player navigation.
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Maze Generation

Maze Generation in Unity for Ohio State University's CSE 3541 Computer Game and Animation Techniques course in Spring 2021.

The maze is generated using a recursive backtracker algorithm. The maze will be different every time it is generated. Parameters may be adjusted to adjust the generated maze's size. Collision logic between the player object and the maze walls has also been implemented using bounding boxes.

Available
Full-time
Ann Yan
Game Designer Los Angeles, CA