Video demonstrating the simulations.
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Crowd Simulation

Crowd simulations conducted in Unity for Ohio State University's CSE 3541 Computer Game and Animation Techniques course in Spring 2021.

Crowds were simulated using Unity's NavMesh tool in two different scenes. One scene was an interior building environment, where pedestrians spawned in different locations and moved through small gaps. A second scene was set in an urban plaza setting, where pedestrians had to account for a cross-walk and moving vehicles when navigating the space.

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Ann Yan
Game Designer Los Angeles, CA