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Text Scrolling for Unity with Timeline Integration

--Video Demo link below--
I made a general purpose text scrolling library for use within Unity. It allows text to be updated over time either letter by letter, word by word, or immediately. It can be used either directly using the C# API or dialog and timing can be controlled by creating Timeline clips, allowing the dialog being displayed to added to in-game cutscenes and sequences.

The dialog supports both richtext tags and a custom tag system for controlling how the system is displayed. Supporting richtext allows features like colored text to be unaffected. Custom tags were added in order to change dialog settings while the dialog is in progress, allowing things such as the speed to be changed mid-speech.

While this system is useable as it is now, there are plans to extend it to be part of a fully implemented dialog system complete with branching dialogs and multi-language support.

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Andrew Case
Game Programmer Madison, WI