Snapshot showing tilemap made using the game engine.
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Drifter Game Engine (Ongoing)

I am making a game engine in C++ from scratch with the intention of building 2D and 3D games. So far I have gotten a basic OpenGL-based Rendering API for both 2D and 3D scenes.
I also implemented a basic tilemap level creation system that can be used to render using a sprite atlas.

I'm following the Hazel Engine series created by youtube.com/TheCherno at the moment, but I plan to branch off from the work in the series at a point in the near future.

https://github.com/TheCherno/Hazel

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Andrew Case
Game Programmer Madison, WI