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Tournamental Level and Mechanic

Level and mechanic created for a game design course.

Tournamental is a sports game created in Unreal engine using a custom tile system. For this course we were tasked with creating a level based on a real golf course and implementing a new mechanic. We used Trello for project management and learned agile production techniques.

For my mechanic, I chose to create timers that would track a player throughout their play session, displaying their current times and personal bests. This was accomplished through the use of a widget and several function and event systems in that widget's blueprint, and testing controls were created in the level blueprint to allow developers to start, pause, clear, and save timers in-editor.

Includes explanatory videos, editor and blueprint screenshots, Trello board snippets, and a design document.