Lobby interior - This rendering was a fun piece to work on. Nice design. Very warm and inviting. This rendering was modeled in SketchUp mostly except more detailed intricate furniture. It is then imported into 3DMax where I add textures and lighting using Mental Ray as my source of a rendering engine. Post production used was minimal.
Elevator Lobby - This rendering was modeled in SketchUp mostly except more detailed intricate furniture. It is then imported into 3DMax where I add textures and lighting using Mental Ray as my source of a rendering engine. Post production used was minimal.
Updated Dining Room - Here is an updated verion of a dining room that I finally completed. SketchUp and 3DMax for modeling, 3D Max for rendering, lighting and texturing, using Mental Ray as my source of rendering engine.
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3D Architectural Renderings Interiors01 2010
Michael Secrist
CEO/Visualization Director of F13 Design Studio, LLC Baltimore, MD