3DS Max - Edges Highlighted to show construction - A grab from 3DS Max to show the cleanquad geometry and low poly nature of the original mesh. For speed, turbo smooths were later used for the rendering. Smoothing groups are soon being assigned to preserve this poly count. A low poly render will be produced to compare the current high poly Vray render.
Rover 75 - Geometry only render from 3DS Max - A quick render before proper materials were applied, just colours. I have uploaded this to highlight the quality of the geometry and to provide an illustration of how my skills have developed.
Rover 75 - Geometry only render from 3DS Max - A quick render before proper materials were applied, just colours. I have uploaded this to highlight the quality of the geometry and to provide an illustration of how my skills have developed.
Two years ago, an awful first attempt. Hideous. - This was my first attempt, 2 years ago at modelling a Rover 75. I've uploaded this to illustrate my level of improvement since I left University as this was the standard I was at whilst at University. Needless to say as this was so poor I made the new one entirely from scratch rather than trying to fix this. No original geometry was used in making the current version.
Progress shot of my second Rover 75 attempt at roughly the same stage as the previous construction - This has been uploaded to illustrate my improvement in terms of skills whilst developing this. Note the normals which fail to match at the edges of the doors, wing and body providing a general un-smooth look. To fix this, the poly count was reduced and panels welded (Shouldn't have made them seperately in the first place) then later detached once uniformly smooth.
Rover 75 Smaller Shot for Owners' Club - A smaller shot uploaded as requested by the owners' club. Registration is made up on all these images.
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2010 Rover 75 Visualisation High Poly
Luke Westwood
Mr Wolverhampton, United Kingdom